A VOLATILE GRADUATION
GROUNDHOG DAY NARRATIVE PUZZLE GAME
MY ROLES
LEAD GAME DESIGNER
NARRATIVE WRITER
ENVIRONMENT DESIGN
LEVEL DESIGN
CONCEPT ART
UX/UI DESIGN
THE TEAM
Leandro Rodriguez
Phuong Hao Nguyen
Kimberly Hou
Anton Ziegler
Tiffany Chenn
ENGINE AND SOFTWARE USED
Unity
Photoshop
A VOLATILE GRADUATION
Games Job Live Parade 2020 - Theme: Carpe Diem
A Volatile Graduation is a Groundhog Day-like game about a valedictorian having to stop a bomb explosion on his graduation day. Players need to gain clues from solving puzzles and interacting with characters while unfolding the narrative connections between them.
I was the director, main writer, puzzle designer/co-game designer as well as the environment artist. Since I wrote the story within which the puzzles were embedded, I also lead the vision and production of the game by directing the overall’s game atmosphere, plot progression and gameplay resolution.
SEE BELOW
GAME DESIGN
NARRATIVE-BASED PUZZLES
ENVIRONMENT DESIGN
MONOCHROME, CELL SHADED