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A VOLATILE GRADUATION

GROUNDHOG DAY NARRATIVE PUZZLE GAME

MY ROLES

LEAD GAME DESIGNER

NARRATIVE WRITER

ENVIRONMENT DESIGN

LEVEL DESIGN

CONCEPT ART

UX/UI DESIGN

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THE TEAM

Leandro Rodriguez

Phuong Hao Nguyen

Kimberly Hou

Anton Ziegler

Tiffany Chenn

ENGINE AND SOFTWARE USED

Unity

Photoshop

A VOLATILE GRADUATION

Games Job Live Parade 2020 - Theme: Carpe Diem

A Volatile Graduation is a Groundhog Day-like game about a valedictorian having to stop a bomb explosion on his graduation day. Players need to gain clues from solving puzzles and interacting with characters while unfolding the narrative connections between them.

 

I was the director, main writer, puzzle designer/co-game designer as well as the environment artist. Since I wrote the story within which the puzzles were embedded, I also lead the vision and production of the game by directing the overall’s game atmosphere, plot progression and gameplay resolution.

SEE BELOW

GAME DESIGN

NARRATIVE-BASED PUZZLES

NARRATIVE DESIGN

GROUNDHOD DAY FULL OF MYSTERIES

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ENVIRONMENT DESIGN

MONOCHROME, CELL SHADED

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