top of page

EXPIATION

SOUND-BASED THRILLER GAME

MY ROLES

GAME DESIGN

LEVEL DESIGN

3D ARTIST

UX/UI DESIGN

VOICE ACTRESS

Click here:

ENGINE AND SOFTWARE USED

Unity

Blender

Substance Painter

Photoshop

Sketchbook

THE TEAM

David Bergevin

Frédérick Lévesque
Marie-Hélène Vallières-Riendeau

Antoine Chérier

Dominic Fournier
Gregory Fournier

Tiffany Chenn

EXPIATION

Global Game Jam 2020 - Theme: Repair

Set in a dystopian and organic environment, Expiation is sound-based game that required players to activate portals using guided narrative hearing while trying to avoid a deadly monster roaming around.

 

I took part in the Game Design, the UX/UI Design and the Level Design. I was also a support 3D artist (I made the tracker, tower and some environment assets) as well as the voice actress for some of the audio input the player needed.

SEE BELOW

GAME DESIGN

SOUND-BASED NAVIGATION

Click here:

LEVEL DESIGN

FOGGY AND ADAPTIVE

A TEAM EFFORT

FINAL PROTOTYPE

bottom of page