top of page

SOCIAL

DISTANCING

HEARTWARMING CASUAL VIGNETTE

MY ROLES

GAME DESIGN

CONCEPT ART/CHARACTER ART

MUSIC COMPOSER

SOUND DESIGN

UX/UI DESIGN

WRITER

RECOGNITIONS

D/CART YEAR END SHOW 2021

THE TEAM

Hao Nguyen

Tiffany Chenn

ENGINE AND SOFTWARE USED

Unity

Photoshop

Paint Tool SAI

FL Studio

MUSIC COMPOSED BY ME

Main Theme
00:00 / 00:27
Hot Pot Theme
00:00 / 00:16
Menu Theme
00:00 / 00:14

Click here:

SOCIAL DISTANCING

Heartwarming casual vignette

Social Distancing is a vignette game that plays on the concept of Social Distancing. Players need to drag and drop items within the environment to trigger events that will being the individually isolated family members together.

 

I worked on the game design, the music, sound effects as well as the main character designs and animations. I co-designed the UX/UI elements and co-wrote the narrative. This was a project where I challenged myself to create main/focal art assets.

SEE BELOW

Heartwarming play on words "Social Distancing"

GAME DESIGN

GAME DESIGN

PLAY ON WORDS "SOCIAL DISTANCING"

As we were Social Distancing in quarantine, the two of us thought about this double meaning on the term, where as a family that is constantly together but within their own bubbles.

As a vignette game, the focus of Social Distancing is put on simple interactions in order to create sweet narrative moments. The only mechanic present is a drag and drop mouse click that uncovers the hidden narratives between the characters and seemingly brings them closer when the correct household item is dropped onto the right character's speech bubble.

The game uses the characters' opacity and the music's complexity progression to indicate to players that they are on the right track to bringing this family closer together.

Heartwarming play on words "Social Distancing"

GAME DESIGN

CHARACTER ART

SIMPLISTIC AND FAMILY ORIENTED

Heartwarming play on words "Social Distancing"

GAME DESIGN

A TEAM EFFORT

FINAL PROTOTYPE

bottom of page