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WITCHIN' KITCHEN

COMPETITIVE MULTIPLAYER AUDIENCE-INCLUSIVE GAME

MY ROLES

GAME DESIGN

UX/UI DESIGN

LEVEL DESIGN

MUSIC COMPOSER

SOUND DESIGN

VOICE ACTRESS

RECOGNITIONS

Winner of Jury's Special Award

Game Lab Competition 2019

Ubisoft Montréal

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WITCHIN' KITCHEN

Ubisoft Game Lab Competition 2019 - Theme: The Show

Witchin' Kitchen is a polished competitive wizard cooking game focused on fun quirky fighting tactics, fantastical colorful graphics and varying audience interactions affecting the overall gameplay. Up to 4 players fight for ingredients to make potions according to randomized and scaled potion recipes. Audience members watching can interrupt the gameplay via votes for arena wide events as well as specific player-targeted buff or nerf spells.

As a balanced team, we iterated and refined weekly our core prototype through meetings together with the help of our Ubisoft mentors. We wanted to create a game that included an arena combat in a quirky colorful way. 

SEE BELOW

ENGINE AND SOFTWARE USED

Unity

Photoshop

FL Studio

Audacity

THE TEAM

Nicole Parmentier

Theo Penavaire

Victor Debray 

Mark Beiline

Charles Rabbat

Jen Powroznyk

Cody Gaudet

Tiffany Chenn​

MENTORS

Jessica Maher

Francois Poirier

MUSIC COMPOSED BY ME

In-Game Theme
00:00 / 04:04
Ending Theme
00:00 / 00:18

WITCHIN' KITCHEN'S LOGO - ILLUSTRATOR VECTOR

UX/UI DESIGN

QUIRKY AND FUNCTIONAL

GAME DESIGN

WITH SOME INITIAL CONCEPT SKETCHES

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A TEAM EFFORT

FINAL PROTOTYPE

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