WITCHIN' KITCHEN
COMPETITIVE MULTIPLAYER AUDIENCE-INCLUSIVE GAME
MY ROLES
GAME DESIGN
UX/UI DESIGN
LEVEL DESIGN
MUSIC COMPOSER
SOUND DESIGN
VOICE ACTRESS
RECOGNITIONS
Winner of Jury's Special Award
Game Lab Competition 2019
Ubisoft Montréal
WITCHIN' KITCHEN
Ubisoft Game Lab Competition 2019 - Theme: The Show
Witchin' Kitchen is a polished competitive wizard cooking game focused on fun quirky fighting tactics, fantastical colorful graphics and varying audience interactions affecting the overall gameplay. Up to 4 players fight for ingredients to make potions according to randomized and scaled potion recipes. Audience members watching can interrupt the gameplay via votes for arena wide events as well as specific player-targeted buff or nerf spells.
As a balanced team, we iterated and refined weekly our core prototype through meetings together with the help of our Ubisoft mentors. We wanted to create a game that included an arena combat in a quirky colorful way.
SEE BELOW
ENGINE AND SOFTWARE USED
Unity
Photoshop
FL Studio
Audacity
THE TEAM
Nicole Parmentier
Theo Penavaire
Victor Debray
Mark Beiline
Charles Rabbat
Jen Powroznyk
Cody Gaudet
Tiffany Chenn
MENTORS
Jessica Maher
Francois Poirier
MUSIC COMPOSED BY ME
WITCHIN' KITCHEN'S LOGO - ILLUSTRATOR VECTOR
UX/UI DESIGN
QUIRKY AND FUNCTIONAL
A TEAM EFFORT
FINAL PROTOTYPE